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dada gou

meshpreflight

Solo developer building pipeline tools for 3D assets — check and fix models before they reach your engine or your printer.

ACTOR STATS

1 public Actor

2 total users

1 monthly user

>99% runs succeeded

I build 3D pipeline tools

I focus on the boring-but-expensive part of 3D asset pipelines: catching problems before they break something downstream.

What I'm working on

  • 3D Model Pre-flight — check a GLB for open edges, missing tangents and over-budget geometry, and get an optimized copy back (88–90% smaller, re-verified with the official Khronos glTF validator).

How I build

  • Background in C++, image processing and print pipelines
  • Tools should fail loudly, never silently produce a broken file

Feedback

Found a bug or need a different format? Open an issue on the Actor page — I read every one.

Public Actors