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meshpreflight

dada gou
Solo developer building pipeline tools for 3D assets — check and fix models before they reach your engine or your printer.
Joined October 2026
ACTOR STATS
1 public Actor
2 total users
1 monthly user
>99% runs succeeded
I focus on the boring-but-expensive part of 3D asset pipelines: catching problems before they break something downstream.
- 3D Model Pre-flight — check a GLB for open edges, missing tangents and over-budget geometry, and get an optimized copy back (88–90% smaller, re-verified with the official Khronos glTF validator).
- Background in C++, image processing and print pipelines
- Tools should fail loudly, never silently produce a broken file
Found a bug or need a different format? Open an issue on the Actor page — I read every one.