
Justin Schroeder
Game developer building practical 3D tooling. Water & buoyancy systems for Godot, and Model Check; game-readiness reports for AI-generated 3D models.
Joined July 2026
ACTOR STATS
1 public Actor
2 total users
1 monthly user
>99% runs succeeded
Ocean3D Tools from an actual game developer's pipeline. Each one was built to solve a problem I hit working on my own projects, then cleaned up and published.
What I make Model Check takes a .glb (or a zip of 100) and returns a game-readiness verdict, a full report, and turnaround renders per model. It catches what spec validators can't: models that import 40 meters tall, pivots floating in mid-air, phone-melting triangle counts. Built for sorting AI-generated output (Meshy, Tripo, Hunyuan3D) into keepers and junk. Works as a web run, an API step, or an MCP tool for AI agents.
Why trust the checks The budgets and heuristics in Model Check aren't spec numbers. They're the judgment you build importing hundreds of models into a real game: what a sane pivot looks like, when a triangle count is a problem, which texture sizes actually ship. I encoded the checklist I use on my own assets.
Questions or feature requests: open an issue on the actor page. I read all of them.