3D mesh decimation with measured quality loss (Blender)
Pricing
from $80.00 / 1,000 decimation completeds
3D mesh decimation with measured quality loss (Blender)
Reduce polygon count on glTF/GLB and FBX, and see what it cost: silhouette deviation measured both ways, UV integrity (islands, overlap, texel density), skin-weight survival. Outputs GLB, FBX, USD, USDZ. For Unreal, Unity, three.js and AR pipelines needing LODs without eyeballing each asset.
Pricing
from $80.00 / 1,000 decimation completeds
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0.0
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Developer
Jean-Baptiste Couche
Maintained by CommunityActor stats
0
Bookmarked
2
Total users
1
Monthly active users
3 days ago
Last modified
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