3D mesh decimation with measured quality loss (Blender) avatar

3D mesh decimation with measured quality loss (Blender)

Pricing

from $80.00 / 1,000 decimation completeds

Go to Apify Store
3D mesh decimation with measured quality loss (Blender)

3D mesh decimation with measured quality loss (Blender)

Reduce polygon count on glTF/GLB and FBX, and see what it cost: silhouette deviation measured both ways, UV integrity (islands, overlap, texel density), skin-weight survival. Outputs GLB, FBX, USD, USDZ. For Unreal, Unity, three.js and AR pipelines needing LODs without eyeballing each asset.

Pricing

from $80.00 / 1,000 decimation completeds

Rating

0.0

(0)

Developer

Jean-Baptiste Couche

Jean-Baptiste Couche

Maintained by Community

Actor stats

0

Bookmarked

2

Total users

1

Monthly active users

3 days ago

Last modified

Share