Steam Scraper
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sergeylukin/steam-puppeteer
Fetch all purchased games from Steam profile page
Dockerfile
1# This is a template for a Dockerfile used to run acts in Actor system.
2# The base image name below is set during the act build, based on user settings.
3# IMPORTANT: The base image must set a correct working directory, such as /usr/src/app or /home/user
4FROM apify/actor-node-puppeteer-chrome:15-10.1.0
5
6# Second, copy just package.json and package-lock.json since it should be
7# the only file that affects "npm install" in the next step, to speed up the build
8COPY package*.json ./
9
10# Install NPM packages, skip optional and development dependencies to
11# keep the image small. Avoid logging too much and print the dependency
12# tree for debugging
13RUN npm --quiet set progress=false \
14 && npm install --only=prod --no-optional \
15 && echo "Installed NPM packages:" \
16 && (npm list --all || true) \
17 && echo "Node.js version:" \
18 && node --version \
19 && echo "NPM version:" \
20 && npm --version
21
22# Copy source code to container
23# Do this in the last step, to have fast build if only the source code changed
24COPY . ./
25
26# NOTE: The CMD is already defined by the base image.
27# Uncomment this for local node inspector debugging:
28# CMD [ "node", "--inspect=0.0.0.0:9229", "main.js" ]
main.js
1const Apify = require('apify');
2
3Apify.main(async () => {
4 const input = await Apify.getValue('INPUT');
5
6 if (!input || !input.url) throw new Error('Invalid input, must be a JSON object with the "url" field!');
7
8 console.log('Launching Puppeteer...');
9 const browser = await Apify.launchPuppeteer();
10
11 console.log(`Opening URL: ${input.url}`);
12 let page = await browser.newPage();
13 await page.goto(input.url);
14
15 function imagesHaveLoaded() {
16 return Array.from(document.images).every((i) => i.complete);
17 }
18
19 await page.waitForFunction(imagesHaveLoaded, { timeout: 5000 });
20
21 const gamesList = await page.evaluate(() => {
22
23 let games = {},
24 id;
25
26 const game_elements = document.querySelectorAll("#games_list_row_container > #games_list_rows > .gameListRow")
27 for (const game_element of game_elements) {
28 //if (counter > 2) break
29
30 id = game_element.id.match(/\d+/)[0]
31
32 games[id] = {
33 id,
34 name: game_element.querySelector('.gameListRowItem .gameListRowItemName.ellipsis').innerHTML,
35 play_hours: parseFloat(game_element.querySelector('.gameListRowItem .hours_played').innerHTML),
36 page_url: game_element.querySelector('.gameListRowLogo a').getAttribute('href'),
37 logo: game_element.querySelector('.gameListRowLogo img').getAttribute('src'),
38 }
39
40 //item.name = game_element.querySelector('.gameListRowItem .gameListRowItemName.ellipsis').innerHTML
41
42 //game_link_element = game_element.querySelector('.gameListRowLogo a');
43 //await game_element.click();
44 //await new Promise((resolve) => setTimeout(resolve, 2000));
45 //item.score = document.querySelector('.user_reviews_summary_row').getAttribute("data-tooltip-text");
46 //item.release = document.querySelector('.release_date .date').innerHTML
47 //console.log('Release: ' + item.release)
48 }
49
50 /*jQuery("div[id='games_list_row_container'] > div[id='games_list_rows'] > div").each(async function(index) {
51 if (index > 2) return;
52
53 var name = jQuery(this).find('.gameListRowItem .gameListRowItemName.ellipsis').text(),
54 play_hours = parseFloat(jQuery(this).find('.gameListRowItem .hours_played').text()),
55 page_url = jQuery(this).find('.gameListRowLogo a').attr('href'),
56 logo = jQuery(this).find('.gameListRowLogo a img').attr('src'),
57 item = {
58 name,
59 play_hours,
60 page_url,
61 logo,
62 };
63
64 const link_element = this.querySelector('.gameListRowLogo a');
65 link_element.click();
66 await new Promise((resolve) => setTimeout(resolve, 2000));
67 item.score = document.querySelector('.user_reviews_summary_row').getAttribute("data-tooltip-text");
68
69 games.push(item);
70 });
71 */
72
73 return games
74 });
75
76 /*for (let i = 0; i < parsedData.length; i ++) {
77 let game = parsedData[i]
78 if (i > 2) return false;
79 console.log("Entering " + game.name + "...")
80 await page.goto(game.page_url, { waitUntil: "load" });
81 let additionalDetails = await page.evaluate(() => {
82 return {
83 score: jQuery('.user_reviews_summary_row').data('tooltip-text'),
84 release: jQuery('.release_date .date').text(),
85 platform_mac: jQuery('.game_area_purchase_platform .mac').length,
86 platform_win: jQuery('.game_area_purchase_platform .win').length,
87 }
88 });
89
90 console.log(additionalDetails)
91
92 parsedData[i].score = additionalDetails.score
93 parsedData[i].release = additionalDetails.release
94 parsedData[i].platform_mac = additionalDetails.platform_mac
95 parsedData[i].platform_win = additionalDetails.platform_win
96
97 }*/
98
99 //console.log(gamesList)
100
101 for (let game_id in gamesList) {
102 if (!gamesList.hasOwnProperty(game_id)) continue;
103 let game = gamesList[game_id]
104
105 //console.log('id: ' + game.id + ', name: ' + game.name + ', play_hours: ' + game.play_hours + ', page_url: ' + game.page_url + ', logo: ' + game.logo)
106 }
107
108
109 await Apify.setValue('OUTPUT', gamesList);
110
111 console.log('Closing Puppeteer...');
112 await browser.close();
113
114 console.log('Done.');
115});
package.json
1{
2 "name": "apify-project",
3 "version": "0.0.1",
4 "description": "",
5 "author": "It's not you it's me",
6 "license": "ISC",
7 "dependencies": {
8 "apify": "1.3.4",
9 "puppeteer": "10.1.0"
10 },
11 "scripts": {
12 "start": "node main.js"
13 }
14}
Developer
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