Steam Game Reviews Scraper: review text, votes, playtime, bulk avatar

Steam Game Reviews Scraper: review text, votes, playtime, bulk

Pricing

from $1.94 / 1,000 review listeds

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Steam Game Reviews Scraper: review text, votes, playtime, bulk

Steam Game Reviews Scraper: review text, votes, playtime, bulk

Steam user reviews per game or app, up to 500 apps per run and up to 1,000 reviews each, newest first: review text, recommended or not, dates, helpful and funny votes, playtime at review, purchase flags and language, plus the app's review score. No reviewer names, ids or profiles. Pay per review.

Pricing

from $1.94 / 1,000 review listeds

Rating

0.0

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Developer

Steadydata Team

Steadydata Team

Maintained by Community

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0

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1

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2 hours ago

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Steam user reviews per game or app, up to 500 apps per run and up to 1,000 reviews each, newest first: review text, recommended or not, dates, helpful and funny votes, playtime at review, purchase flags and language, plus the app's review score. No reviewer names, ids or profiles. Pay per review.

Why this scraper

  • Only delivered results are charged. Inputs that fail come back as clear error records at no cost.
  • One store call per 100 reviews, straight from Steam's own review endpoint: no browser, no proxy tricks. Measured on the platform: 300 reviews of two games in 11 seconds for a fifth of a cent.
  • No reviewer identity. Steam's response carries a Steam id, display name, profile URL and avatar with every review; none of that is delivered. What you get is the review itself: text, thumbs up or down, when it was written and last edited, helpful and funny votes, the weighted helpfulness score, comment count, hours played at review time and in total, whether it was a Steam purchase, received for free, written during early access or mostly on Steam Deck, and the language. Every row also carries the app's overall review label and total, so a sample can be read against the whole.
  • Filters as on the store page: newest first, last edited first or Steam's helpfulness ranking; all, positive or negative; any Steam language or all; Steam purchases only or keys included.

Who this is for

Paste Steam app ids or store URLs in apps (up to 500 per run) and set maxReviewsPerApp (default 100, ceiling 1,000). language takes a Steam language code (english, german, schinese, or all), order is recent, updated or all, reviewType is all, positive or negative, and purchaseType is all, steam or non_steam_purchase. Built for sentiment analysis, feedback and bug mining, patch reception tracking and competitor research on a game's reviews without building a profile of any player.

Who this is not for

There is no reviewer name, id or profile link on purpose, so this is not a tool for finding or contacting players. Steam returns at most 1,000 reviews per query; for a game with millions of reviews you get the newest, last edited or most helpful thousand, not the whole archive. Paragraph breaks in a review are flattened to single spaces. An app id that does not exist and a game nobody reviewed look the same to Steam; both come back as a free NO_REVIEWS error row (measured: 2 of 300 reviews had no text at all, those rows keep an empty reviewText). The app's name is not on the row; combine with the Steam game details actor below when you need it.

Input fields

FieldTypeRequired or defaultWhat it does
appslist of textrequiredOne per row, up to 500: a Steam app id (570) or a store URL (https://store.steampowered.com/app/570/Dota_2/).
maxReviewsPerAppnumber100Cost ceiling per app; reviews come in pages of 100.
languagetextenglishSteam language code such as english, german, french, spanish, schinese, or all.
ordertext (recent, updated, all)recentrecent (newest first), updated (last edited first) or all (Steam's helpfulness ranking).
reviewTypetext (all, positive, negative)allall, positive (recommended) or negative (not recommended).
purchaseTypetext (all, steam, non_steam_purchase)allall, steam (bought on Steam) or non_steam_purchase (activated with a key).

Input example

{
"apps": [
"570",
"https://store.steampowered.com/app/1245620/ELDEN_RING/"
],
"maxReviewsPerApp": 100,
"language": "english",
"order": "recent",
"reviewType": "all",
"purchaseType": "all"
}

Output example

FieldTypeWhat it holdsExample
appIdtextSteam's numeric id for the game, the key to join other rows on.570
reviewIdtextSteam's id for the review, the key to its own page.236530635
recommendedtrue/falseTrue when the reviewer recommends the game; this is the thumb Steam counts.False
reviewTexttextThe review text as the player wrote it.I stopped playing this game 2 months ago. Life's been goo...
languagetextThe language the reviewer wrote in, as Steam labels it.english
createdAttextWhen the review was posted, in UTC.2026-09-30T08:17:34Z
updatedAttextWhen the review was last edited; equal to createdAt for a review that was never changed.2026-09-30T08:17:34Z
votesHelpfulnumberHow many people marked the review helpful.1
votesFunnynumberHow many people marked the review funny.0
weightedVoteScorenumberSteam's own helpfulness score for the review, used to decide what surfaces first.0.5
commentCountnumberHow many comments the review received.0
playtimeAtReviewHoursnumberHow long the reviewer had played when they wrote it, which says how much weight to give the opinion.3897
playtimeTotalHoursnumberHow long the reviewer has played in total, up to now.3897
steamPurchasetrue/falseFalse means the key came from elsewhere, which Steam itself weighs differently.True
receivedForFreetrue/falseWhether the reviewer got the game for free, which they declare themselves.False
writtenDuringEarlyAccesstrue/falseWhether the review was written before the full release, so it may describe an older version.False
primarilySteamDecktrue/falseWhether the reviewer mostly played on a Steam Deck.False
appReviewScoretextSteam's verdict over all reviews of the game, repeated on every row so one row carries its own context.Very Positive
appTotalReviewsnumberThe total number of reviews of the game, repeated on every row for the same reason.2788377
urltextThe review's own page on Steam.https://store.steampowered.com/app/570/

Error codes: INVALID_APP, NO_REVIEWS, BLOCKED.

One delivered row looks like this:

{
"appId": "1245620",
"reviewId": "233901707",
"recommended": false,
"reviewText": "I love this game and up until now this was a positive review. Elden ring tarnished edition made me change my opinion. It's not about the money , it's about the disrespect.",
"language": "english",
"createdAt": "2026-08-28T13:17:45Z",
"updatedAt": "2026-08-28T13:17:45Z",
"votesHelpful": 199,
"votesFunny": 7,
"weightedVoteScore": 0.7655,
"commentCount": 15,
"playtimeAtReviewHours": 536.5,
"playtimeTotalHours": 548.5,
"steamPurchase": true,
"receivedForFree": false,
"writtenDuringEarlyAccess": false,
"primarilySteamDeck": false,
"appReviewScore": "Very Positive",
"appTotalReviews": 1155045,
"url": "https://store.steampowered.com/app/1245620/",
"status": "ok"
}

Pricing

Pay per event: one review-listed event per delivered result. No charge for inputs that fail, no separate platform-usage surcharge.

Free Apify plan: this actor delivers up to 25 rows per run for accounts on the Apify free plan, and then stops with a message. That limit is set by us, not by Apify. It exists so the actor keeps paying for itself for the people who do pay. Any paid Apify plan runs it at full size, billed per delivered row, with failed rows never charged.

Reviews: if this actor saves you time, a short review on this page is the one thing that helps most. Ratings are what other buyers look at first, and we have no other way to ask.

FAQ

Is personal data collected? No. The Steam id, display name, profile URL and avatar that Steam sends with each review are dropped before anything is stored. Playtime figures are kept as plain numbers on the review, not linked to a person.

Why is appReviewScore the same on every row of a game? It is the game's overall label and total from Steam, fetched once per app without filters, so you can weigh a sample of 200 negative reviews against 2.7 million in total.

Can I get more than 1,000 reviews for one game? Not in one query; that is Steam's ceiling per ordering. Run the same game with order set to recent, updated and all, or split by language and reviewType, and deduplicate on reviewId.

Do the counts change between runs? Yes. Votes, comment counts, playtime and the app totals are live figures; a review written this morning has zero votes now and may have fifty next week.

Does a run cost anything when a game has no reviews? No. NO_REVIEWS, INVALID_APP and BLOCKED rows are free; only delivered reviews are charged.

What happens when the source changes? Sources change from time to time; that is the nature of this work. The actor is monitored daily and fixed fast, and while it is broken you are not charged, because only delivered results cost anything.